ru
Start a project

NL
Development and Design
of the Corporate University

(01)

about the project

project goal and objectives

Design a learning module that aligns with the app's style while remaining user-friendly and intuitive.

Objectives:   

1. Create a visually appealing interface consistent with the main application's style.

2. Implement an original progress bar in the form of a liquid-filled ball, reflecting the course completion progress.

3. Divide the course into two parts: learning and exam.

4. Make the learning process easy, bite-sized, and personalized.

(02)

main Idea

The main concept of the visual design is spheres, each representing a specific learning track. This approach creates an associative and intuitive interface, allowing users to easily navigate among the learning paths.

The progress bar is designed as a liquid-filled ball — an eye-catching and unconventional solution.

(03)

implemented functionality

The training is divided into two stages: first, short, easily digestible video lessons, followed by an exam to reinforce knowledge.

All materials are presented in a modern format — videos and stories — making the learning process visual and convenient.

Progress is tracked individually, allowing for a personalized approach for each user.